Fast answer
If actions respond late for distant players, check the official high-ping issue; if only one device renders slowly, use the local performance branch. Host/client role, distance, and hardware are separate variables.
Do this first
Save-safe order
- Ask whether input is delayed, frames are low, or both.
- Compare host and client in the same location.
- Test the strongest, best-connected machine as host.
- Apply graphics checks only to the device with low FPS.
- Record regions, platforms, session length, and affected actions.
01
Ping versus frame rate
Network latency delays interactions and state updates. Low frame rate reduces smoothness on one device. They can occur together, but changing graphics settings does not repair long-distance latency.
02
Build a useful comparison
Test solo performance, swap the host once, and note whether movement, combat, inventory, or building is affected. Do not modify a save for a network-performance issue.
- Same world and location
- Same build
- Host/client role
- Regions and connection type
- Solo versus multiplayer result
Evidence ledger
Sources checked
OfficialDistance-Related High Ping / Low FramerateOfficial issue describing distance and hardware context.
↗Official supportImprove Game PerformanceOfficial local performance checklist.
↗Official supportHow to Report a Grounded 2 IssueOfficial evidence and attachment requirements for useful support reports.
↗Official sources establish shipped features, issue status, and support steps. Cross-check and community sources are labeled and never treated as universal fixes.


